Roadmap
What's next.
Built from playtest findings and the v2 audit backlog. No vague “Q3 2026 maybe” — if it's on the board, it's in scope.
Doing now
Active this sprint
Tactical maps Phase 2 — fog of war + lighting + walls
Phase 1 (scenes + tokens + realtime drag + Konva canvas + Ably sync) shipped in alpha.23. Next: GM-controlled fog reveal (grid-cell bitmask, server-trusted), wall authoring UI, and dynamic per-token vision once walls are in place. Lighting (bright/dim radius) lands alongside vision.
MapsObsidian community-plugin store submission
Plugin scaffold + settings UI + sync engine all shipped to plugins/obsidian/ in alpha.23 with the new `?format=markdown` API surface. Pending: split to a public dungeon-diary-obsidian repo and submit to the obsidianmd/obsidian-releases catalogue. Wall-clock review takes 4–12 weeks; code is ready.
APINext up
Next 1–2 months
Combat spell-cast + item-use action buttons
Attack / Dash / Move / Other shipped in alpha.22. Spell-cast and item-use are not yet in the schema — they require spell-slot decrement against knownSpells and party-inventory removal, both of which need a deeper UI than the simple Other dialog.
CombatVoice — live transcription + per-speaker tracks
Batch Deepgram transcripts shipped in alpha.23 (whole-table audio, speaker diarization). Pending: live-streaming transcription so the co-DM sidebar can react mid-session, plus per-speaker recordings (today the recording is GM-mixed, dies if the host drops — solved properly by moving to a SFU when usage warrants it).
Live playLater
Confirmed for the year
Native mobile app
The public player wiki is mobile-first as of alpha.16, but a real React Native client (Expo) for at-the-table use on phones — dice rolls, HP tracking, condition pins — is the long-form goal.
Mobile
Dungeon Diary